Method for playing a dice game

ABSTRACT

The method for playing a dice game comprises the steps of: (i) providing six dice of the same kind, each of the six dice having six different symbols printed on six sides thereof; (ii) providing a game surface comprising: (a) a first layout comprising the six different symbols printed thereon indicating the combination of two of a kind of a wagered symbol; (b) a second layout with at least one combination printed thereon that is selected from the group consisting of three of a kind, four of a kind, five of a kind and six of a kind of any of the six different symbols; and (c) a third layout indicating a combination of six odds; (iii) allowing the player to make a wager on at least one of the first, second, and third layouts; (iv) randomly displaying six face-up sides of the six dice at a single time; (v) comparing the six face-up sides of the six dice to the wagered combination on the first, second and third layouts; and (vi) determining whether the six face-up sides of the six dice match any of the wagered combinations or not.

FIELD OF THE INVENTION

This invention relates generally to a method for playing a dice game, inparticular to a method for playing a dice game that uses six dice in asingle roll.

BACKGROUND OF THE INVENTION

There have been many betting or wagering games that use dice. Aconventional die has six sides with each side having one or more pipsfrom one to six. The opposite sides of each die have pips that add up toseven. One of the most original dice games is Yahtzee, which utilizesfive dice. In this game, the player attempts to complete a chart, whichhas a plurality of “hands” which may be formed from five or fewer dice.The player has a first roll of the five dice, saves whichever of thedice that he/she thinks are helpful, re-rolls the remaining dice, againsaves whichever of the dice that he/she thinks are helpful and re-rollsthe remaining dice. The player then uses the combination of the fiveresulting dice as his “hand.” The player marks on his chart the outcomeof this hand. The chart has a plurality of outcomes such as Five of aKind, Four of a Kind, Full House, Three of a Kind, Two Pairs and aChance Outcome. The Chance Outcome is simply the sum of the five dice.When the game is completed, the player with the highest total scorewins.

Another very popular dice game is Liars Dice. In this game, players rollfive dice and keep their results a secret, and they take turn bidding onthe results. Casinos have created some other popular dice games, such asCraps, Grand Hazard, Chuck-A-Luck, Klondike, and Sic-Bo, among whichCraps is the most popular one. The following is the basic rules ofCasino Craps: The player who is rolling the dice is called the“shooter.” The first roll in a round of Craps is called the “Come Out”roll. If the shooter rolls a “seven” or “eleven,” they win. If theshooter rolls a “two,” “three” or “twelve,” that's a Craps and theylose. If any other number is rolled it becomes the “Point.” The purposeof the “Come Out” roll is to set the Point, which can be “four,” “five,”“six,” “eight,” “nine” or “ten.” The Dealer places a puck marked “On”above the Point number printed on the table. The shooter's objective nowis to roll the “Point” again before a 7 is rolled, called the “Out 7.”If the Point is rolled, the shooter and his fellow bettors win and theround is over. If the shooter rolls “Out 7,” they lose and the round isover. If the roll is neither the “Point” nor “Out 7,” the shootercontinues to roll until they get the “Point” or “Out 7.” All bets mustbe placed before the shooter rolls.

In view of the above, the conventional dice games are complicated andtime-consuming and the used dice are conventional, which becomesmonotonous to players. Therefore, there exists a need for a method ofplaying a dice game that is much easier to understand and consumes lesstime compared to the above conventional dice games, and for dice and agame surface used in such method that are visually appealing to players.

SUMMARY OF THE INVENTION

A primary object of the present invention is to provide a method ofplaying a dice game that is easier to understand and consumes less time.The other object of the present invention is to provide a method ofplaying a dice game that uses six visually appealing non-conventionaldice and a corresponding game surface. The present invention in oneembodiment relates to a method for playing a dice game. The methodcomprises the steps of: (i) providing six dice of the same kind, each ofthe six dice having six different symbols printed on six sides thereof,(ii) providing a game surface comprising: (a) a first layout comprisingthe six different symbols printed thereon indicating the combination oftwo of a kind of a wagered symbol; (b) a second layout with at least onecombination printed thereon that is selected from the group consistingof three of a kind, four of a kind, five of a kind and six of a kind ofany symbol; and (c) a third layout indicating a combination of “sixodds”; (iii) allowing the player to make a wager on at least one of thefirst, second, and third layouts; (iv) randomly displaying six face-upsides of the six dice at a single time; (v) comparing the six face-upsides of the six dice to the wagered combination on the first, secondand third layouts; and (vi) determining whether the six face-up sides ofthe six dice match any of the wagered combinations or not.

BRIEF DESCRIPTION OF THE DRAWINGS

The above objects and advantages of the present invention will becomemore apparent from ensuing descriptions of preferred embodiments thereofwith reference to the attached drawings, in which:

FIG. 1 a is a perspective view of a die in accordance with the presentinvention;

FIG. 1 b is another perspective view of the die; and

FIG. 2 is a plan view of a game surface in accordance with the presentinvention.

DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS

Please refer to FIGS. 1 a, 1 b, and 2. The present invention in oneembodiment relates to a method of playing a dice game. First, six diceof the same kind are provided. Each of the six dice has six differentsymbols printed on six sides thereof. The six symbols can be any sixdifferent symbols. Please refer to FIGS. 1 a and 1 b. In thisembodiment, the six symbols printed on the dice 10 are spade, heart,diamond, club, Jack and digit seven. The images are the same as orsimilar to those shown on regular poker cards. Second, a game surface 20is provided. FIG. 2 shows a game surface 20 of the embodiment. The gamesurface 20 is preferably imprinted on a table. The table should be largeenough to allow at least six players to stand or sit around itsperimeter so that they can participate in the play by making wagers androlling the dice. In addition, a location for the dealer is required anda chip rack should be presented. Other suitable equipment may beprovided as needed, such as a dice-dropping box, as would be apparent tothose skilled in the art.

The game surface 20 comprises first, second and third layouts 22, 24,26. The first layout 22 comprises the six different symbols printedthereon, namely spade, heart, diamond, club, Jack and digit seven. Thesecond layout 24 indicates combinations of three of a kind, four of akind, five of a kind and six of a kind of any symbol. The third layout26 indicates a combination of “six odds”, which represents six differentsymbols. Furthermore, the game surface 20 also includes a pay table (notshown) that displays different payout amounts for different winningcombinations. Alternatively, the pay table could be posted near theabove three layouts in any suitable manner. The pay table should bebased on the percentage game return that the gaming establishment wishesto offer the player. The mathematical probabilities of differentcombinations can be calculated by those skilled in the art.

Third, a player makes a wager on at least one of the first, second, andthird layouts 22, 24, 26. The player makes the wager by placing wageringtokens, such as gaming chips, coins or cash on the layouts at thedesignated location. Fourth, once all of the players have made theirwagers, the player or a designated person randomly causes six face-upsides of the six dice to be displayed at a single time by throwing thesix dice on the game surface 20 (or a dice-dropping box) at once andletting the six dice randomly come to a stop. The face-up side refers tothe top side of the dice facing away from and normal to the game surface20. A machine can also be used to roll the six dice. Furthermore, anelectronic dice-rolling device may be used to simulate the rolling ofthe six dice in a random manner by a program in an electronic videogaming machine and to display to all players the results of the roll ofthe dice.

Fifth, the dealer or the designated person compares the six face-upsides of the six dice to the wagered combination on the first, secondand/or third layouts. Sixth, the dealer or the designated persondetermines whether the six face-up sides of the six dice match any ofthe wagered combinations or not. When the six face-up sides of the sixdice are matched with any of the wagered combinations, the matchedwagered combinations are winning combinations and when the six face-upsides of the six dice are not matched with any of the wageredcombinations, the non-matched wagered combinations are losingcombinations. The winning combinations are paid according to the paytable. The gaming establishment collects the wagers for the losingcombinations.

There are three types of winning combinations. The first type of winningcombination is that the player makes a wager for an pair of a “specificsymbol” by placing a wager on the specific symbol in the first layout 22and the randomly displayed six face-up sides of the six dice show atleast two of the specific symbols. If the specific symbol is face up oneither four or six out of the six dice, then the six face-up sides ofthe six dice show two and three pairs of the wagered symbol, and thepayout should be more than that for only one pair of the wagered symbol.

The second type of winning combination is that the player makes a wageron three of kind, four of a kind, five of a kind, and/or six of a kindof any of the six different symbols in the second layout 24 and therandomly displayed six face-up sides of the six dice match the wager.For example, if a wager on three of a kind is placed, any three, four,five and six repeated symbols will count as a winning combination; if awager on four of a kind is placed, any four, five and six repeatedsymbols will count as a winning combination; if a wager on five of akind is placed, any five and six repeated symbols will count as awinning combination, and if a wager on six of a kind is placed, any sixrepeated symbols will count as a winning combination.

The third type of winning combination is that the player makes a wageron “six odds” by placing a wager in the third layout 26, and therandomly displayed six face-up sides of the six dice show the sixdifferent symbols.

The invention may also be implemented in other specific modes withoutdeparting from the spirit and the essence of the invention. Thus, theabove-mentioned embodiments shall be regarded as explanatory but notrestrictive. All changes consistent with the meaning and range of theclaims and their equivalents shall fall within the scope claimed by theinvention.

1. A method of playing a dice game comprising the steps of: providingsix dice of the same kind, each of said six dice having six differentsymbols printed on six sides thereof; providing a game surfacecomprising: a first layout comprising said six different symbols printedthereon indicating the combination of two of a kind of a wagered symbol;a second layout with at least one combination printed thereon that isselected from the group consisting of three of a kind, four of a kind,five of a kind and six of a kind of any of said six different symbols;and a third layout indicating a combination of six odds; allowing saidplayer to make a wager on at least one of said first, second, and thirdlayouts; randomly displaying six face-up sides of said six dice at asingle time; comparing said six face-up sides of said six dice to saidwagered combination on said first, second and third layouts; anddetermining whether said six face-up sides of said six dice match any ofsaid wagered combinations or not.
 2. The method of claim 1, wherein saidgame surface further comprises a pay table displaying different payoutamounts for different winning combinations.
 3. The method of claim 2,wherein when said six face-up sides of said six dice are matched withany of said wagered combinations, said matched wagered combinations arewinning combinations and when said six face-up sides of said six diceare not matched with any of said wagered combinations, said non-matchedwagered combinations are losing combinations.
 4. The method of claim 3,further comprising a step of paying said player according to said paidtable if he/she makes the wager on said winning combinations andcollecting wagers from said player if he/she makes the wager on saidlosing combinations.
 5. The method of claim 4, wherein said six symbolsare spade, heart, diamond, club, Jack and digit seven.
 6. The method ofclaim 5, wherein said game surface is imprinted on a table.
 7. Themethod of claim 3, wherein said step of randomly displaying six face-upsides of said six dice at a single time is manually rolling said sixdices on said game surface in a single roll.
 8. The method of claim 3,wherein said step of randomly displaying six face-up sides of said sixdice at a single time is having a machine roll said six dices on saidgame surface in a single roll.
 9. The method of claim 3, wherein saidstep of randomly displaying six face-up sides of said six dice at asingle time is having a program of an electronic video gaming machinesimulate the rolling of said six dice in a random manner.